![kof 13 kim kof 13 kim](https://altarofgaming.com/wp-content/uploads/2021/04/joe-higashi-artwork-the-king-of-fighters-xiii-characters-roster.jpg)
Catches people jumping over you, and still has a hit-box in front of him. Can be useful after cancelled Max Mode (BC) activation to reach opponent better than cl.C. Can be used as a last minute low profile anti-air. C: Kim gets on the ground and kicks their knees. Your go-to close heavy normal due to special cancelability and it also activates from further away than cl.D. Slightly negative on block, but pushback makes it a non-issue.
![kof 13 kim kof 13 kim](https://www.fightersgeneration.com/np5/kof13/takuma-kof13-stance.gif)
C: Another kick to the knees that hits harder. B: A short kick to the knees that hits mid. A: Still a simple forward jab that special cancels. Good for anti-air, re-approach, and max mode activation. B, but with better range and positive on block. Can be used to stop hops in advance at a mid range. B: A simple forward kick with good range. Best used to stop hops at a very close range. Every special is punishable except two EX moves No fast vertical antiair outside of Hienzan which requires charging Getting through zoning and defensive play + Flashkick-type reversal with a super cancel Kim Kaphwan is a solid choice for both beginners and advanced players. While his mobility is pretty good, he still has trouble getting through a good projectile character. Kim fits any team position, but needs meter to excel. He has a terrific list of moves with almost every attack serving a function. Compared to his previous iteration, this version of Kim is quite toned down, but still a great character. Throughout KOF history, Kim has had many different movesets with this one being pretty much identical to XIII. Zero-Shiki Houou Kyaku - + Quick Combo Reference Quick Combo Reference